A captivating scene unfolds as a tiny robot gracefully glides along a dancer’s arm, traversing her torso as it seamlessly merges an ancient art form with the technology of the future. However, instead of being passive observers, the audience is actively engaged in controlling the movements of this luminous device through their smartphones. This mesmerizing display is the brainchild of a multidisciplinary team behind the groundbreaking project known as DANCExDANCE.
Jonathan David Martin, a lecturer in the University of Maryland’s Immersive Media Design major and part of the research collaboration, explains that this innovative endeavor aims to bridge the gap between individuals and the digital collective on social media. It serves as a proxy, highlighting our evolving relationship with technology and emphasizing the potential of collaboration between art, science, and technology.
DANCExDANCE is one of the many initiatives funded by Arts for All, an endeavor by the University of Maryland that seeks to integrate the arts with science and technology. With a focus on developing new and reimagined curricular and experiential offerings, this program aims to foster dialogue, understanding, problem-solving, and action.
In an episode of “Enterprise: University of Maryland Research Stories,” researchers from the School of Theatre, Dance, and Performance Studies, the University of Maryland Institute for Advanced Computer Studies, the Department of Computer Science, and the College of Information Studies delve into the changing dynamics of our relationship with smart technology. By exploring the intersections of art and technology, these researchers push the boundaries of control and interaction.
With the camera work skillfully handled by Eric Kruszewski and Lancelot Lin, and seamless production and editing by Eric Kruszewski, this episode provides a unique glimpse into the fusion of artistry and technological innovation.
Q: What is DANCExDANCE?
A: DANCExDANCE is a groundbreaking project that merges art and technology, allowing the audience to control the movements of a tiny robot using their smartphones.
Q: What is Arts for All?
A: Arts for All is an initiative by the University of Maryland that combines the arts with science and technology to develop new and reimagined curricular and experiential offerings.
Q: Who is involved in the DANCExDANCE project?
A: The DANCExDANCE project involves researchers from the School of Theatre, Dance, and Performance Studies, the University of Maryland Institute for Advanced Computer Studies, the Department of Computer Science, and the College of Information Studies.
Q: What is the aim of the Enterprise: University of Maryland Research Stories series?
A: The Enterprise: University of Maryland Research Stories series explores various research endeavors at the University of Maryland, shedding light on innovative projects and their impact on society.